Better Sampling

Given the same 5mins render time to both MILA and Rombo.Material and considering that Rombo is sampling GGX distribution that has at least a 30% more to sample, Rombo outperforms MILA.   Here a little better looking image for a shiny plastic material.   On our tests instead MIA can barely deal with more than 256samples before[…]

IBL Sampling

Finalgathering settings are: accuracy:256, density:2, inter:20, bounces:2; rendertime: 2.33mins Following Rombo.Skylight sampling test. While tweaking the  ‘Samples’ parameter in the domelight rollout we’re trying to reduce visible noise and splotches and improve the quality of the lighting solution. The lower the samples, the more the noise. The higher the number of samples, the finer the IBL quality[…]