Progressive Pathtracing

With latest mental ray progressive sampling advancements together with rombo.metal we can do sort of progressive pathtracing. This is an experimental implementation available in rombo.metal that turns the material in for global illumination. You have to use all rombo.metal materials in the scene. And for the while you can only compute diffuse GI without any[…]

Distribution VS Progressive

The standard mode of mental ray is called technically ‘distribution¬†ray tracing’. It means basically in easy words that the renderer¬†samples lights, materials, depth of field, motion blur each of that independently from each other (ie. at each intersection, rays are distributed over an interval.. soft shadows by distributing rays over an area light, blurry reflections[…]