Model and textures by Nika Zautashvili.
AVAILABLE FOR : C4D
This scene shows how the usual PBR workflow can be easily approached with rombo materials where on top of that we use extra features like ‘reflection slope’ for improved realism. Reflection slope allows to have a generalized specular distribution (how highlights apppear) where we are not forced to choose one in advance (like for GGX and Beckmann) and where we can even use textures to map it over the object for a spatially varying BRDF.
Various camera views are available and can be rendered out-of-the-box with no extra efforts.. – just click the render button !
See this for some documentation : Reflection Slope