Maya

First check you have the following Arnold core : >7.1.1.0 or 6.2.1.0 (tested on maya 2019, 2020 and 2022 both Win/Linux). Then with Maya we have to edit the Maya.env file for both Windows and Linux installations. MTOA_TEMPLATES_PATH = xxx\rtoa\DCCs\Maya\ae MAYA_CUSTOM_TEMPLATE_PATH = xxx\rtoa\DCCs\Maya\aexml ARNOLD_PLUGIN_PATH = xxx\rtoa\bin Just let the above maya vars point to the[…]

Cinema 4D

First check you have the following Arnold core : >7.1.1.0 or 6.2.1.0 (we tested rombo materials on R21, R25 and R26). Then simply set the ARNOLD_PLUGIN_PATH environment variable on Windows. macOS is not supported at the moment but it might be at some point if enough interest. On Windows 10/11 click the win button and[…]

Houdini

With Houdini the installation is pretty simple and standard for Arnold custom shaders. All we have to do is to set the ARNOLD_PLUGIN_PATH environment variable on both Windows or Linux to rtoa/bin path. Before that however check you have the following Arnold core : >7.1.1.0 or 6.2.1.0 (tested on Houdini 19.0 build 531 with arn[…]

3dsMax

First check you have the following Arnold core : >7.1.1.0 or 6.2.1.0 (tested on 3dsMax 2022). Then simply set the ARNOLD_PLUGIN_PATH environment variable to rtoa/bin path. In Windows 10/11 click the win button and start typing ‘env’ you should get an hint like ‘Edit the system environment variables’, clicking on that it will open ‘System Properties’ .. at[…]

Katana

First check you have the following Arnold core : >7.1.1.0 or 6.2.1.1 (tested on Katana 5.0v.1) Then simply set the ARNOLD_PLUGIN_PATH environment variable to rtoa/bin path. In Windows 10/11 click the win button and start typing ‘env’ you should get an hint like ‘Edit the system environment variables’, clicking on that it will open ‘System Properties’ .. at[…]