Maya

First check you have the following Arnold core : >7.1.3.1 (tested on maya 2020, 2022 and 2023 both Win/Linux). Then with Maya we have to edit the Maya.env file for both Windows and Linux installations. MTOA_TEMPLATES_PATH = xxx\rtoa\DCCs\Maya\ae MAYA_CUSTOM_TEMPLATE_PATH = xxx\rtoa\DCCs\Maya\aexml ARNOLD_PLUGIN_PATH = xxx\rtoa\bin Just let the above maya vars point to the correct location[…]

Cinema 4D

First check you have the following Arnold core : >7.1.3.1 (we tested rombotools on R21, R25 and R26). Then simply set the ARNOLD_PLUGIN_PATH environment variable on Windows. On Windows 10/11 click the win button and start typing ‘env’ you should get an hint like ‘Edit the system environment variables’, clicking on that it will open[…]

Houdini

With Houdini the installation is pretty simple and standard for Arnold custom shaders. All we have to do is to set the ARNOLD_PLUGIN_PATH environment variable on both Windows or Linux to rtoa/bin path. Before that however check you have the following Arnold core : >7.1.3.1 (tested on Houdini 19.5 build 368 with htoa-6.1.3.2). In Windows[…]

3dsMax

First check you have the following Arnold core : >7.1.3.1 (tested on 3dsMax 2022). Then simply set the ARNOLD_PLUGIN_PATH environment variable to rtoa/bin path. In Windows 10/11 click the win button and start typing ‘env’ you should get an hint like ‘Edit the system environment variables’, clicking on that it will open ‘System Properties’ .. at the bottom[…]

Katana

First check you have the following Arnold core : >7.1.3.1 (tested on Katana 5.0v.1) Then simply set the ARNOLD_PLUGIN_PATH environment variable to rtoa/bin path. In Windows 10/11 click the win button and start typing ‘env’ you should get an hint like ‘Edit the system environment variables’, clicking on that it will open ‘System Properties’ .. at the bottom[…]