Land Explorers

Land Explorer car model and textures by Danila Davydov. Terrain model and texture by grafi. AVAILABLE FOR : MAYA Here we’re using rombo sky as background clouds and sky while it also acts as main light for the whole scene. To have a yellowish/orangish tint from the sun (vs blue/cyan from the sky) we increase[…]

Flying Bunny

Wingy bunny car model and textures by rudolfs. AVAILABLE FOR : HOUDINI Barnaby the bunny could fly, sort of. Under the warm sun, he’d leap, flapping his feathered wings with surprising (lack of) grace. His early attempts involved helium balloons and dandelion parachutes, leading to messy encounters with the sky and everything below. His best[…]

The Tree and the Sky

Tree model and texture by ohno. AVAILABLE FOR : MAYA Rombo sky seen through leaves of a tree in summer 🙂 Leaves use our dipole subsurface scattering implementation that has been updated to support single side geometry. For rombo sky main documentation, see this page: RomboSky  

The Cliff and the Clouds

Cliff model and textures by talse. AVAILABLE FOR : MAYA Easy scene with some clouds on-the-fly to create a nice and visual atmosphere. It’s still a breeze to change time of the day and see the scene updated almost instantly. On the first image we also see how rombo sky provides nice global illumination to[…]

Alfa Stradale 1967

AlfaRomeo Stradale 1967 model by wirewheelsclub. AVAILABLE FOR : MAYA, HOUDINI, C4D Here we’re using rombo MetallicPaint for the car body with a coating normalmap and a ReflectDiffraction node for all the metals.. namely chrome, aluminum and wheels brass with its default one-click (physicallly) measured appearances. Many other views are available and you’ll find a[…]

Porsche 911 – 1975

Model and textures by Karol Miklas. AVAILABLE FOR : MAYA, HOUDINI, C4D This scene demos rombo BRDF-based MetallicPaint material and many other shading nodes to approach the original PBR workflow all with rombo tools. All materials and geometry have proper names and are organized for easy inspection and rendering. Various camera views are supplied and[…]

Cyborg Police

Model and textures by Nika Zautashvili. AVAILABLE FOR : C4D This scene shows how the usual PBR workflow can be easily approached with rombo materials where on top of that we use extra features like ‘reflection slope’ for improved realism. Reflection slope allows to have a generalized specular distribution (how highlights apppear) where we are[…]

The Feathers and the Rifle

Model and textures by Antipov Artem. AVAILABLE FOR : MAYA, C4D Standard PBR workflow with rombo tools shading nodes. See this for documentation : Metalness & Specular Workflows

Xeno Hunter

Model and textures by Dimitar Grozev AVAILABLE FOR : MAYA/3DSMAX Showcasing SSS (random walk) with bump support. Documentation is here : SubsurfaceScattering

Glinty Watch

AVAILABLE FOR : MAYA This is a test with Arnold adaptive sampler to show how our Glints are fully deterministic (while still being in a regime of randomness) in the sense that they are not seen as variance and effectively never converge to unrealistic super smooth highlights. Just compare how smooth is the ring flat[…]

The Princess and the Pea

Bed model by zeelproject. AVAILABLE FOR : MAYA Here we’re using RomboFabricWoven for all the fabrics. Some use the built-ins WIF patterns and some others use on top their own bitmaps. Due to the ad-hoc specular and fiber scattering models we can easily render both shiny fabrics like the duvet cover and other more rough[…]

Childhood’s Little Secrets

Books model and textures by riemaeker, voice recorder model and textures by re1monsen. AVAILABLE FOR : HOUDINI This uses various rombo materials like SSSRandomWalk for the plants, DiffuseRough for the old books and ReflectGeneralized for the voice recorder where we used PBR textures like metalness roughness etc. Demo scenes are well organized with various camera[…]