Glinty Watch


This is a test with Arnold adaptive sampler to show how our Glints are fully deterministic (while still being in a regime of randomness) in the sense that they are not seen as variance and effectively never converge to unrealistic super smooth highlights. Just compare how smooth is the ring flat surface against the body side hit by direct light. That’s where realism is made. Beside the diffraction proper coloration, for such little features one can’t just use textures to break highlights because they would ‘flicker’ instead of properly ‘glitter’.

Documentation is here : Wave Optics Glints