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AVAILABLE FOR : HOUDINI, C4D This uses ReflectMultiScatter and the metalness workflow for a full PBR approach. Here some documentation : Multiple Scattering BRDF
AVAILABLE FOR : HOUDINI, C4D This uses ReflectMultiScatter and the metalness workflow for a full PBR approach. Here some documentation : Multiple Scattering BRDF
Model and textures by Skokloster Castle. AVAILABLE FOR : HOUDINI, C4D This is a demo for the metalness workflow available together with the specular workflow on both ReflectGeneralize and ReflectMultiScatter rombo shading nodes. Refer to these for documentation : Metalness & Specular Workflows Multiple Scattering BRDF
AVAILABLE FOR : HOUDINI Here we’re using SSSRandomWalk with a map controlling the amount of translucency. Translucency here is not the general amount of subsurface scattering (which is controlled as usual with color, radius and scale) but the amount of non-exponentiality in the random walk. Arnold Standard Surface does only exponential random walks; our shader[…]
Car model by Danila Davydov, Mountain scan by Bilgehan Korkma AVAILABLE FOR : HOUDINI Realistic rendition with rombotools and Houdini.