Here a video showing the implementation of rombo denoiser with a full Maya GUI and AOVs support. One can simply add a new AOV and select Rombo.Denoiser as an Arnold driver and access the minimal parameters. We support also Maya render region for fast previews of final results.
Here we use a non-local sample-based approach together with feature-based filtering and adaptive sampling. A proof of concept on latest denoising tech plus some creative engineering that makes it working consistently for production. For example, with a little help from the camera and with Arnold in kinda ‘pathtrace’ mode (AA samples 4×4 while all others[…]