Math Parser*
allows you to evaluate complex, user-defined mathematical expressions directly within the shader graph, effectively replacing entire trees of “Math” and “Vector Math” nodes with a single, readable formula.
allows you to evaluate complex, user-defined mathematical expressions directly within the shader graph, effectively replacing entire trees of “Math” and “Vector Math” nodes with a single, readable formula.
simulates complex 3D surface depth on flat geometry using advanced Parallax Occlusion Mapping (POM). Unlike standard Bump or Normal mapping which only affects lighting, this node calculates actual self-occlusion and parallax shifts by ray-marching through a virtual height volume.
This node is a “Material Solver” for complex geometry. Instead of spending hours unwrapping a cliff face or a sculpted character, you can drop this node in. It analyzes the surface normal to decide which projection plane to use, blending them together where angles curve.
When texturing large surfaces like landscapes or floors, standard image textures create an obvious, repeating grid pattern that breaks immersion. The Image Tiler node uses Stochastic Hex-Tiling to eliminate these artifacts.
generates a modern Truchet tiling using curved or geometric modules that automatically connect across their borders. By dividing the surface into a grid and randomly rotating specific tile motifs (like Arcs, Triangles, or Lines), it creates visually rich, continuous pathways, mazes, and interlocking lattices. Unlike simple repetition, the random rotation creates a non-repeating “global” structure from simple “local” rules.
is an elegant coloring strategy originally developed for fractal rendering. The concept is beautifully simple yet remarkably expressive: as you iterate a function, each point traces out a path—an “orbit”—through mathematical space. Instead of simply checking whether this orbit escapes to infinity (as in traditional fractal rendering), we place geometric “traps” at strategic locations and measure how close the orbit gets to these shapes.
is a cutting-edge geometric generator, capable of creating breathtakingly complex, quasi-regular structures. Based on cutting-edge research (2024) into resonant Hamiltonian functions and weak chaos theory, it visualizes smooth 2-manifold surfaces constrained by precise symmetry groups.
is an experimental procedural generator based on Iterated Function Systems (IFS), similar to the famous “Kali Set” fractals. Unlike for example standard noise which aims for natural randomness, Magic Pattern creates highly structured, psychedelic, and kaleidoscopic intricacies.
generates a repeating star rosette with alternating filled regions and crisp geometric outlines. Based on the mathematical modeling of symmetric Islamic design (Kaplan et al., 2019), it constructs complex {k, N} star polygons by rotating a point around a circle using alternating angle steps.
is a versatile procedural generator that goes far beyond standard linear or spherical gradients. It offers 19 analytic shapes ranging from basic ramps (Linear, Quadratic, Easing) to complex radial structures (Spiral, Conical, Rings, Star).
is a geometric generator that creates tile-based structures like Grids, Checkboards, Hexagons, and Triangles. Unlike standard texture nodes which can suffer from jagged edges (aliasing) or blurring when viewed at a distance, this node uses Analytic Box Filtering.
modulates scalar values through a sequential pipeline of transforms including contrast, power curves (bias), ridge generation, posterization, and coverage-based masking. It is the essential bridge between a raw noise node and a material input, perfect for sculpting terrain heightfields, defining cloud density maps, or creating stylized artistic patterns.