Contents
Classic Noise is the "Swiss Army Knife" of procedural texturing. It combines four distinct noise algorithms—ranging from the original Perlin implementation to modern, high-performance variants—into a single node. Whether you need a quick terrain heightmap, a standard bump map, or a high-quality isotropic pattern without lattice artifacts, this node provides the fundamental building blocks for almost any shading task.
Usage & Behavior
This node acts as a container for the most common coherent noise types. It allows you to switch algorithms on the fly without replacing nodes. It also includes built-in range remapping controls (Coverage and Transition) to harden edges or expand whites/blacks without needing extra math nodes.
Tip: Use Simplex or Flow types for animation, as they are less prone to flickering and artifacts than the older Classic (Perlin) type.
Key Features
- 4 Algorithms: Includes Classic (Perlin), Simplex, Flow (PSRD), and Orbit noise.
- Built-in Remapping: Coverage and Transition params allow for instant contrast control.
- Optimized: Features modern, derivative-aware implementations for speed.
Parameters
- Classic Noise (CNOISE): The original lattice-based coherent noise. Fast and familiar, but can show square grid artifacts.
- Simplex Noise (SNOISE): Uses a tetrahedral lattice. Faster than Classic and free of square artifacts. Recommended for most cases.
- Flow Noise (PSRDNOISE): An optimized evolution of Perlin noise. Extremely smooth, periodic, and rotation-aware.
- Orbit Noise (ONOISE): A radially weighted, over-sampled variant. Sacrifices some performance for the highest quality, isotropic results.
- Low values (near 0): Hard, sharp edges.
- High values: Soft, blurry gradients.
- High values: Fine details are strong and prominent.
- Low values: Fine details are faint and subtle.
Quick Recipes
Standard configurations for everyday materials.
Mountain Terrain
Turbulence: True
Octaves: 12
Gain: 0.6
Hard Rust Patches
Coverage: 0.4
Transition: 0.01
Roughness: 0.8
Smooth Silk/Sand
Turbulence: False
Octaves: 4
Gain: 0.3
