Math Parser*
allows you to evaluate complex, user-defined mathematical expressions directly within the shader graph, effectively replacing entire trees of “Math” and “Vector Math” nodes with a single, readable formula.
allows you to evaluate complex, user-defined mathematical expressions directly within the shader graph, effectively replacing entire trees of “Math” and “Vector Math” nodes with a single, readable formula.
simulates complex 3D surface depth on flat geometry using advanced Parallax Occlusion Mapping (POM). Unlike standard Bump or Normal mapping which only affects lighting, this node calculates actual self-occlusion and parallax shifts by ray-marching through a virtual height volume.
This node is a “Material Solver” for complex geometry. Instead of spending hours unwrapping a cliff face or a sculpted character, you can drop this node in. It analyzes the surface normal to decide which projection plane to use, blending them together where angles curve.
When texturing large surfaces like landscapes or floors, standard image textures create an obvious, repeating grid pattern that breaks immersion. The Image Tiler node uses Stochastic Hex-Tiling to eliminate these artifacts.