Contents
Dent Noise is a procedural 3D surface imperfection generator designed to simulate tiny dents, pitting, and worn irregularities. Internally, it is a dense, inverted 3D spot noise that uses a distance-to-feature approach to carve small cavities instead of raising spots. With a smooth exponential falloff and adaptive contrast control, it produces natural micro-indentations ideal for metals, plastics, and aged surfaces, maintaining stable detail across 3D space.
Usage & Behavior
Unlike gradient noise (like Perlin) which creates undulating hills, Dent Noise divides 3D space into discrete cells. It calculates the distance to the nearest random "seed" point in that cell. This creates a Voronoi-like pattern, but the output is shaped using an exponential curve to create soft, concave depressions rather than sharp geometric crystals.
Key Features
- Cellular Basis: Models natural inclusions via spatial statistics.
- Exponential Falloff: Creates soft, rounded cavities instead of sharp cones.
- Isotropic: Uniform distribution without directional artifacts.
Parameters
- High values: Create broad, shallow depressions.
- Low values: Create sharp, tiny pin-pricks.
Quick Recipes
Use these settings for common surface imperfections.
Hammered Copper
Size: 0.8
Density: 0.4
Steel Pitting
Size: 0.2
Density: 0.25
Orange Peel
Size: 0.6
Density: 0.3
exp(-distance * density), raised to a power controlled by the Size parameter.
