Contents
Folding Noise is a recursive domain distortion technique that generates fractal patterns by iteratively warping 3D space through implicit fold operations. Inspired by domain folding techniques (Gustavson, Ebert et al.), it progressively deforms the sampling domain itself using vector fields (sine-based, geometric, or smooth) rather than simply combining sampled frequencies. This results in coherent, flowing structures that can range from organic marble-like veins to sharp, crystalline facets.
Usage & Behavior
The core of this noise is the "Fold" operation, which mirrors the coordinate space recursively. By changing the Fold Type, you drastically alter the fundamental character of the pattern—from the smooth, trigonometric curves of Sine to the harsh, box-like reflections of Geometric.
Key Features
- Recursive Folding: Simulates complex mirroring without expensive recursion.
- 3 Fold Types: Smooth (organic), Geometric (crystalline), and Sine (fluid).
- Analytic: Fully computed on the fly without lookup tables (LUTs).
Parameters
- SMOOTH: Rounded folds using smooth absolute value. Produces soft organic forms.
- GEOMETRIC: Hard box/sphere reflections. Generates sharp, faceted crystalline structures.
- SINE: Smooth trigonometric folds. Creates flowing, continuous organic patterns.
- NORMAL: Standard fractal addition. Balanced look.
- RIDGED: Inverted absolute value. Creates sharp ridge networks (mountains/veins).
- BILLOWY: Absolute value. Creates puffy, bulbous forms (clouds/brain coral).
- SQUARED: Multiplies sample by itself. High contrast with deep voids.
Quick Recipes
Try these presets to generate unique structures.
Alien Crystal
Accumulate: SQUARED
Folds: 8
Fold Strength: 2.0
Silk Flow
Accumulate: NORMAL
Warp Strength: 0.5
Bias: (Animate)
Brain Coral
Accumulate: BILLOWY
Folds: 5
Scale: 3.0
