Contents
Spot Noise is a procedural 3D cellular noise that generates smooth, isotropic spots by measuring the distance to the nearest randomly seeded point in space. While it shares the same underlying cellular logic as Dent Noise, Spot Noise focuses on additive layering and color blending. Each cell contributes a soft exponential falloff shaped by density, scale, and bias controls, while optional blue-noise decorrelation removes grid artifacts for a more natural, organic look.
Usage & Behavior
This noise is ideal for creating patterns that require distinct "features" scattered across a surface. Unlike gradient noise which is continuous and wavy, Spot Noise creates discrete islands of intensity. With the Decorrelated type enabled, it avoids the accidental clustering of points common in standard noise, producing a pleasingly uniform distribution similar to Poisson-disk sampling.
Key Features
- Cellular Distance: Generates isotropic features based on nearest-neighbor distance.
- Decorrelation: "Blue Noise" option prevents unsightly clustering of spots.
- Fractal Layering: Built-in octaves allow for complex, dirty, or variable-sized spots.
Parameters
- WHITE: Standard pseudo-random seeding. Fast, but spots may randomly clump together or leave large gaps.
- DECORRELATED: Uses a blue-noise/low-discrepancy distribution. Spots are spaced more evenly, creating a more natural and organic look.
- High values: Spots grow and may merge.
- Low values: Tiny, isolated dots.
- > 1.0: Subsequent layers are smaller (standard detail).
- < 1.0: Subsequent layers are bigger (creates patchy, cloud-like variance).
Quick Recipes
Use these settings for biological and organic patterns.
Leopard Skin
Octaves: 2
Oct. Size Var: 0.6
Spot Density: 0.4
Surface Mold
Spot Fade: 10.0
Spot Bias: 0.1
Octaves: 3
Porous Rock
Spot Density: 0.2
Spot Scale: 1.5
Octaves: 1
exp(-distance * density * 10.0). The Decorrelated mode uses a blue-noise hashing function which significantly reduces the variance in distance between neighboring points, solving the "clustering" issue inherent in random white noise.
