Contents
Wood Noise is a procedural wood shader that recreates realistic rings, fibers, and aged patina without requiring any external bitmaps. It combines multiple noise techniques—Fractional Brownian Motion (FBM), Musgrave fractals, and domain warping—into a single analytic function. This allows for infinite resolution and seamless texturing of organic wood, bark, or cork-like materials, complete with customizable dirt and grain structures.
Usage & Behavior
This node is a "material-in-a-box." Instead of just outputting black and white noise, it outputs a full color signal complete with lighting-independent details like dirt and grain. The Compression parameter is key—it squeezes the noise domain to create the characteristic elongated rings of cut timber.
Key Features
- Randomnesss: Infinite variations with a single random parameter.
- Integrated Aging: Built-in controls for dirt, patina, and grain.
- Color Grading: Native saturation, brightness, and gamma adjustments.
Parameters
Color Grading
- -1.0: Grayscale/Desaturated.
- 1.0: Oversaturated colors.
Pattern Structure
- 0.0: Looser, more swirling pattern (burls).
- 1.0: Tight, straight, parallel grain lines (quarter-sawn).
Aging & Surface
Quick Recipes
Use these settings for different wood species.
Old Oak
Dirt: 0.8
Patina: 0.5
Detail: 0.9
Polished Mahogany
Dirt: 0.1
Grain: 0.1
Saturation: 0.2
Driftwood
Saturation: -0.8
Detail: 0.3
Grain: 0.8
